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Lets Explore Oceans AR/VR

Lets Explore Oceans is an AR/VR app that allows users to explore sea life from the comfort of your own home.

I was responsible for all technical shader work across the project, creating art for the cube habitat scene, as well as the Antarctica scene. I also migrated the project over from one unity pipeline to another, this meant recreating shaders, and replicating lighting from scratch.

Responsible for creating floor tiles, caustics effects, water shader, VFX and lighting.

On this scene I was responsible for recreating the lighting, water shader, caustic effects and kelp shader for wave movements.

Caustic effects created in substance designer, 31 frames per second to allow for slow but smooth animation whilst still being optimised.

Caustic effects created in substance designer, 31 frames per second to allow for slow but smooth animation whilst still being optimised.