This is a project I was assigned whilst employed at Immotion VR.
I worked closely with one of the worlds leading paleontologists to recreate the mass extinction event of the dinosaurs.
I was responsible for everything apart from dinosaurs 3D models/animations, water shader and some elements of 3D art assets.
I created custom shaders for multiple elements in the scene, these include:
Foliage - this allow me to not only control wind for plants and trees but also allow for impact of the shock wave, I also implemented a feature to allow trees to snap/break.
Ground - Water levels changing roughness of materials for when water levels rise, also a to switch textures in real time for when the tsunami deposits mud over the ground (which preserved fossils that we can find today)
Clouds - Custom cloud shader so that the heat from the blast/shock wave vaporises the clouds