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Jörmungandr's Hall UE5

(Work in Progress) Viking scene created in UE5
The theme for this project was creating a Viking hall dedicated to Jörmungandr, a serpent that in viking mythology was so big it wrapped around the world.

In this project I wanted to focus on my Zbrush to low-poly skill set, as I worked to develop new techniques, specifically to allow for quicker asset creation. Along Side this I also created PCG graphs to quickly populate the scene.
(Most of the props are Megascans)

PCG used to create stone firepits ontop of a landscape

PCG used to create stone firepits ontop of a landscape

Fire Log Material close up

Fire Log Material close up

Door Handle inspired by Jörmungandr

Snake like carvings in the wood to continue with the theme of the project

Snake like carvings in the wood to continue with the theme of the project

PCG used to generate table decoration/buffet

PCG used to generate table decoration/buffet

Example of PCG Graph

Example of PCG Graph