(Work in Progress) Viking scene created in UE5
The theme for this project was creating a Viking hall dedicated to Jörmungandr, a serpent that in viking mythology was so big it wrapped around the world.
In this project I wanted to focus on my Zbrush to low-poly skill set, as I worked to develop new techniques, specifically to allow for quicker asset creation. Along Side this I also created PCG graphs to quickly populate the scene.
(Most of the props are Megascans)
Door Handle inspired by Jörmungandr