My main focus for this project was to create a fully functional auto landscape material suitable for large worlds that works with, nanite displacement, layer painting, RVT and PCG.
Features Include:
-Auto Mat with Paintable Layers
-Height Based Displacement Blending
-Runtime Virtual Texture Landscape (Used to change grass colour according to landscape/Blend static meshes into ground)
-PCG Tool which spawns in all the static meshes (It also detects painted landscape layers to remove grass automatically)
-PCG Path which interacts with the base graph and draws out a path along a spline
(Assets are from the Megascans library)